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Roadmap & Features
We aim to provide a comprehensive voice-over solution for Unity.
| Feature | Description | Status | Provider |
|---|---|---|---|
| Multi-Provider Support | Toggle between ElevenLabs and Sarvam AI seamlessly. | ✅ Implemented | All |
| Text-to-Speech (TTS) | Generate lifelike speech from text using standard models. | ✅ Implemented | All |
| Voice Selection | Browse and select voices from your provider library. | ✅ Implemented | All |
| Batch Generation | Generate audio for multiple lines/steps at once. | ✅ Implemented | All |
| Voice History | View and retrieve past generations. | ✅ Implemented | Voiceover |
| ZIP Export | Export generated audio as a ZIP archive. | ✅ Implemented | All |
| Speech-to-Speech | Transform input audio into a different voice. | 🚧 Planned | Voiceover |
| Multilingual Voice Over | Generate voiceovers in multiple languages of the user's choice. | 🚧 Planned | All |
| Sound Effects (SFX) | Generate sound effects from text descriptions. | 🚧 Planned | Voiceover |
| Runtime API | Generate voiceovers dynamically in a built game. | 🚧 Planned | All |
| Timeline Integration | Native integration with Unity's Timeline for cutscenes. | ⏳ Backlog | All |
| Lip-Sync (Viseme) Generation | Auto-generate blendshape data alongside audio for character speaking animations. | ⏳ Backlog | All |
| Local / Offline TTS | Support for local models (e.g., Piper, Coqui) for fully offline generation. | ⏳ Backlog | Local |
| Narrative Tools Integration | Importers for Yarn Spinner, Ink, and Dialogue System for Unity. | ⏳ Backlog | All |
Legend: ✅ Implemented | 🚧 Planned (Next Up) | ⏳ Backlog (Later)